This was not the first game I was expecting to play on the Switch 2, but it turned out to be a wonderful first exposure. This is probably the core Nintendo franchise with the youngest appeal, which meant it was not challenging whatsoever. There are no fail states, so there is no barrier to progress. Instead of being boring, however, it was a great way to feel my way around a new console—not that it is all that different from the last one. It was not at all a bad game in its own right, either. Each level is designed in a way to poke around and learn new things about a creature. This culminates in one big goal to advance to the next level, which was always satisfying to figure out. None of this is laid out in the level though; instead, it all surfaces through base exploration of the environment. After finishing a level, you are presented with a hint to one of the features you missed, encouraging you to go back later. My one complaint, some challenges also netted flowers as bonus value, but those never seemed to be all that different from the core findings, so I didn’t see the point in highlighting them. For a children’s game, it had the perfect balance of being easy without being trite. The levels interconnected nicely and were well-conceived. And as a showpiece for new hardware, the visuals were gorgeous. Lovely game.
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