Saturday, July 11, 2026

Clickolding (PC)

Everything one needs to know about this experience can be learned by watching a YouTube playthrough with a runtime less than that of a single episode of television. That said, watching a video rather than engaging misses the point (or, rather, maybe is the point?) and the game is still worth playing through once and watching reactions later. Even knowing the story beats, the lack of jump-scares, the ending, I was totally unsettled the entire forty minutes. Yes, you literally click a button 10,000 times (or let the space bar handle some of the workload), but there are enough other things around the room with which to interact at scripted intervals that the game doesn’t feel tedious or annoying. I can understanding someone getting tired of the gag, and it probably could not have lasted much longer than it did, but this was the right length for what it was trying to accomplish. There is also a bit of an epilogue which, while optional, I found integral to the storytelling as a whole.

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