In order to become an engaging serialized story, whether it is a novel, TV show, or anything, it must first be inventive and new. Tried, overused themes are quickly lost among other stories. Instead, a piece that is new has a chance to build a group of followers. To remain relevant over a longer period of time, though, it must continue to adapt but also stay true to its beginnings. I’m speaking broadly, of course, but this is exactly what happened to the podcasting phenom, Welcome to Night Vale.
To understand this show, first, you must understand podcasts, and they are difficult to understand unless you are already hooked on them. They truly can be sort of addicting. Beginning in the mid-2000s, the easiest way to understand them is as an on-demand form of information and entertainment. I’m sure most of you have heard of the captivating drama, Serial, which enthralled millions each week and has left listeners eagerly anticipating a second season. Ultra-trendy, these downloadable audio files are a viable replacement to talk radio. In fact, many shows on National Public Radio are already found on-demand in the podcast form. They are easy to make, inexpensive to share, and (usually) free of cost to access.
Because basically anyone can make one with cheap software and tools, they can be found on an incredible range of topics, sports, news, science, comedy, anything that interests you. Podcasts can be incredibly informative, or they can be a regular form of entertainment. I think committing to a podcast is one of the best ways to learn about a subject that you wanted to get into. And some of them, I look forward to as much as I do a weekly comic book or TV show. There are so many of them, though, that it is sometimes difficult to choose which ones are the best and to dedicate so much time to these shows.
Without going into specifics, it is equally difficult, or nearly impossible, to describe Welcome to Night Vale to people who have not listened to it. The best way I can describe its clever storytelling is in the same vein as Garrison Keillor’s long-running “News from Lake Wobegon” only in the soothingly sinister community of Night Vale. It is a “radio-drama” in every sense of the word, in that characters and places are instrumental to fleshing out the goings-on of the community.
The town of Night Vale is illuminated by the relaxing voice of Cecil Palmer, the local radio host. And while everything appears to be normal to him in the radio station, events are decidedly not normal to listeners. Eerie events and non-corporeal beings plague the town, but all the while there is a peaceful nature to the town. Even with all of the confounding and dangerous developments that take place, it is difficult to listen to each episode and not feel compelled to live there. That is the charm of the show.
A show like Welcome to Night Vale is successful for the reasons outlined above. It is unique and fresh, and constantly building on the established history of the town. Credit to the show’s creators, Joseph Fink and Jeffrey Cranor, for developing such an enjoyable and successful program. And it certainly is successful. Each episode is downloaded thousands of times. A novel is expected this upcoming fall. The team has added a live show which sells out as quickly as Justin Timberlake. I’ve been fortunate to see them live twice, and the fanbase is so positive that it is a treat to be a part of such a devoted group of people. There are many inside jokes that build from episode to episode. A new fantastic song is featured each time in an intriguing way. Numerous well-known guest stars, such as Mara Wilson and Wil Wheaton, have made voice appearances. All of this has contributed to its rise and success.
It is innovative in the fact that there is hardly anything like it. It is released bi-monthly, so the two weeks is plenty of time between episodes to get excited about what is to come. There have been some great story arcs where it becomes a trial to have to wait so long for the next installment. I have been up many nights at midnight, refreshing until the new episode came available. It is a fairly small time commitment (half an hour, twice a month) so anyone can really give it a try to see what all the hype is about. Please set aside some time to listen to it. (Some advice: It’s best at night.) Each episode closes with a proverb, and so I end with my own recommendation: Enjoy yourself… but never too much. And stay out of the dog park.
Sunday, May 24, 2015
Tuesday, April 14, 2015
Doing Things for Free: Part 3
A lot of musicians complain very publicly about not receiving enough money for their work. Whether it is record companies or streaming services, artists claim they are not compensated enough. They make these claims loudly, looking for enough sympathy that consumers will buy their records from their own labels to maximize a profit. But for every artist demanding more money for their music, there are ten musicians who produce everything by themselves hoping for even a dozen people to hear what they’ve done. Even if they hear it for free.
This brings us finally to the interplay between producers and consumers of music. Like most content creators, musicians make music because it is a passion of theirs. This is as true for major musicians as it is for high schoolers playing in their garages. And anyone who is passionate about something wants to share it with others to spread their enjoyment. Luckily, there are places, again on the wonderful Internet that makes it possible to share and promote music for their audience.
SoundCloud is a community devoted to just this purpose--artists giving their music to any interested person. It benefits both artists by promoting and listeners by providing new tunes. Because SoundCloud is disconnected from most major labels, it hosts tracks to be played directly on the website, or in some cases, to be downloaded for personal playback. This is an ideal use for someone who does all of their own work independently and can just upload finished products immediately. Fans can interact with the music instantly, as well as browse and discover new interesting songs. Occasionally, even major established artists take advantage of this service to share new music before the major release of an album.
Bandcamp is a similar service in that it allows songwriters to upload tracks and even full albums for distribution to interested fans. People can stream music directly on the site or, as is more commonly the case, they can download individual tracks or albums. The site utilizes a “pay what you want” strategy, where users can give what they feel the music is worth or what they can afford to spend, even if that cost is nothing. This system allows artists to earn a bit of a profit, if they wish, while still being able to advertise their own creations. From a listener’s perspective, there are dozens of great artists ready to be discovered for no cost. Some fans even curate lists of the best music on the site that’s also available for free.
But not all artists who want to share their music happen to be small independent musicians using these aforementioned websites. English rock band Radiohead, famously released their album, In Rainbows, for any price, including $0. Just as famously (or perhaps infamously), U2 forced any iPhone user to have their album, Songs of Innocence, at no cost but without the user’s permission. Influential hard rock musician, Trent Reznor, has made use of public copyrighting known as Creative Commons licensing to release several albums for free. Numerous rap groups give songs away in the form of mixtapes. The list goes on and on.
Obviously, even well-known and critically acclaimed musicians care enough about their listeners to simply give their music away. Once again, the Internet provides several outlets where consumers can get what they are looking for from producers with a little searching and no cost. Most people can find places to stream music online or download it illegally, but there are many great places where music makers can interact directly with fans. After a bit of poking and prodding around different websites, it’s not hard to broaden one’s mind, for purposes of both entertainment and information.
This brings us finally to the interplay between producers and consumers of music. Like most content creators, musicians make music because it is a passion of theirs. This is as true for major musicians as it is for high schoolers playing in their garages. And anyone who is passionate about something wants to share it with others to spread their enjoyment. Luckily, there are places, again on the wonderful Internet that makes it possible to share and promote music for their audience.
SoundCloud is a community devoted to just this purpose--artists giving their music to any interested person. It benefits both artists by promoting and listeners by providing new tunes. Because SoundCloud is disconnected from most major labels, it hosts tracks to be played directly on the website, or in some cases, to be downloaded for personal playback. This is an ideal use for someone who does all of their own work independently and can just upload finished products immediately. Fans can interact with the music instantly, as well as browse and discover new interesting songs. Occasionally, even major established artists take advantage of this service to share new music before the major release of an album.
Bandcamp is a similar service in that it allows songwriters to upload tracks and even full albums for distribution to interested fans. People can stream music directly on the site or, as is more commonly the case, they can download individual tracks or albums. The site utilizes a “pay what you want” strategy, where users can give what they feel the music is worth or what they can afford to spend, even if that cost is nothing. This system allows artists to earn a bit of a profit, if they wish, while still being able to advertise their own creations. From a listener’s perspective, there are dozens of great artists ready to be discovered for no cost. Some fans even curate lists of the best music on the site that’s also available for free.
But not all artists who want to share their music happen to be small independent musicians using these aforementioned websites. English rock band Radiohead, famously released their album, In Rainbows, for any price, including $0. Just as famously (or perhaps infamously), U2 forced any iPhone user to have their album, Songs of Innocence, at no cost but without the user’s permission. Influential hard rock musician, Trent Reznor, has made use of public copyrighting known as Creative Commons licensing to release several albums for free. Numerous rap groups give songs away in the form of mixtapes. The list goes on and on.
Obviously, even well-known and critically acclaimed musicians care enough about their listeners to simply give their music away. Once again, the Internet provides several outlets where consumers can get what they are looking for from producers with a little searching and no cost. Most people can find places to stream music online or download it illegally, but there are many great places where music makers can interact directly with fans. After a bit of poking and prodding around different websites, it’s not hard to broaden one’s mind, for purposes of both entertainment and information.
Tuesday, March 31, 2015
Doing Things for Free: Part 2
In 2015, at least in the US, video arcades are certainly no longer the hubs of activity they used to be three decades ago. Places that used to be packed with children, flashing lights, and pinball machines now look sort of sad. Even when I was young, arcades were already on the decline in all but the more heavily populated areas. Modern arcades, however, are hardly updated and--from personal observation--mostly empty. For many reasons, this is disappointing. Children (and adults) miss them dearly; parents miss having a place to send their kids.
This is due, in large part, to the rising availability of arcade games on home consoles. People no longer needed to feed quarters into a machine to make endless runs of games. Instead, with one moderately sized purchase, a game could be played over and over again, in the comfort of one’s own bedroom. It would not take long for the purchase price to offset the quarter pay per play method. It became the case that many popular console games were ports of arcade standbys. But it could not recapture the feel of arcades.
Home computers interconnected by the Internet was steadily more popular in the mid-1990s. This lead to innovative new ways to distribute games, such as message boards and shareware. This new term meant that content creators could make their software instantly available to anyone who wanted it. In all likelihood, these were the first examples of “viral” distribution. A piece of software that received a bump in attention could suddenly spread like wildfire. And there was no go-between interfering with the producer and the consumer. It was a direct link.
As it were, playing video games at home turned out to be desirable. The iterations of the Atari were basically mini arcades. Companies like Nintendo and Sega warred with competing consoles and playing games on the computer became even bigger. And as time passed these games became part of the history of the larger game industry as a whole. Games now seen as history, however, are increasingly difficult to enjoy as fewer people have access to actual working machines. Luckily, there is a legal home for these classic titles so that they can still be accessed today. Of course, it’s on the Internet.
The Internet Archive, also famously known as the Wayback Machine, is a nonprofit collection of links and files. One of its primary uses is archiving slices of the Internet so that it can be visited in the future. Want to see what your favorite website looked like in the early 2000s? You can bring up a sample of it in a matter of seconds. The other use of the website is to browse millions of files, including books, audio, and software, such as games.
While the collection is fairly small still, users can download and play many classic titles for the PC or for Atari and Sega systems. Some games do not hold up, to be sure, and appear outdated and uninspired. Others were and still are considered to be masterpieces. But they are all available for one to peruse at no cost, regardless of quality.
Being able to broaden one’s horizons is becoming easier all the time with the aid of the Internet. There is no cost barrier to entry with so much entertainment, just as it’s never been easier to freely share one’s own creations. Content goes from the producer to the consumer effortlessly. Anyone with an Internet connection has the freedom to experience new things. Or in some cases, old things which help ground our current landscapes. In any case, it’s a good time to be connected.
This is due, in large part, to the rising availability of arcade games on home consoles. People no longer needed to feed quarters into a machine to make endless runs of games. Instead, with one moderately sized purchase, a game could be played over and over again, in the comfort of one’s own bedroom. It would not take long for the purchase price to offset the quarter pay per play method. It became the case that many popular console games were ports of arcade standbys. But it could not recapture the feel of arcades.
Home computers interconnected by the Internet was steadily more popular in the mid-1990s. This lead to innovative new ways to distribute games, such as message boards and shareware. This new term meant that content creators could make their software instantly available to anyone who wanted it. In all likelihood, these were the first examples of “viral” distribution. A piece of software that received a bump in attention could suddenly spread like wildfire. And there was no go-between interfering with the producer and the consumer. It was a direct link.
As it were, playing video games at home turned out to be desirable. The iterations of the Atari were basically mini arcades. Companies like Nintendo and Sega warred with competing consoles and playing games on the computer became even bigger. And as time passed these games became part of the history of the larger game industry as a whole. Games now seen as history, however, are increasingly difficult to enjoy as fewer people have access to actual working machines. Luckily, there is a legal home for these classic titles so that they can still be accessed today. Of course, it’s on the Internet.
The Internet Archive, also famously known as the Wayback Machine, is a nonprofit collection of links and files. One of its primary uses is archiving slices of the Internet so that it can be visited in the future. Want to see what your favorite website looked like in the early 2000s? You can bring up a sample of it in a matter of seconds. The other use of the website is to browse millions of files, including books, audio, and software, such as games.
While the collection is fairly small still, users can download and play many classic titles for the PC or for Atari and Sega systems. Some games do not hold up, to be sure, and appear outdated and uninspired. Others were and still are considered to be masterpieces. But they are all available for one to peruse at no cost, regardless of quality.
Being able to broaden one’s horizons is becoming easier all the time with the aid of the Internet. There is no cost barrier to entry with so much entertainment, just as it’s never been easier to freely share one’s own creations. Content goes from the producer to the consumer effortlessly. Anyone with an Internet connection has the freedom to experience new things. Or in some cases, old things which help ground our current landscapes. In any case, it’s a good time to be connected.
Tuesday, March 17, 2015
Doing Things for Free: Part 1
I don’t read as much as I should. Between fifty and a hundred books a year is a good number for me. I truly enjoy reading, but it is one of many ways I choose to spend my free time. And it’s tough to find a balance in free time! As my list of books I want to read grows bigger and bigger, the amount of new and interesting books certainly does not go down. For every book I finish, I’m sure I add three more. This brief is not about making a dent in that list.
As more and more books are released every year, it is easy for classics to become buried in the past. Furthermore, if young people read less, they become painfully lacking in knowledge on classic literature or philosophy that forms that background of much of today’s media. Missing out on literature that is “too old” means missing out on allusions that are worth knowing and stories that are worth hearing. One way to combat this: exploring free archives of such writings.
In today’s Internet culture, there is certainly no shortage of free access to information. Although the means for receiving the information are sometimes questionably legal, many of these no-cost resources can be found through legal means as well. A quick search on Amazon’s Kindle store reveals hundreds of classics--from Ulysses to Les Misérables--for absolutely free. But this is not limited to just old titles; hundreds of recent releases, both fiction and nonfiction, are also available for immediate download. These are available to anyone with the Amazon app, not even requiring the Kindle itself.
Another legal example, Project Gutenberg (presumably named after the inventor of the printing press) is one of the oldest and largest digital collections on the Internet, amassing over 48,000 titles. With this many options, a dedicated reader could spend their entire lives getting caught up. Again, as these books are totally free, it makes the option to pay $13.99 for the same book in a Barnes & Noble seem absurd.
There may be no such thing as a free lunch, but there is certainly free literature. These are just two of the options one has to pick some up; there are many other possibilities as well. If it seems too easy to find, it’s because it really is that easy. Once, I wanted to read this old journal article on a subject I was into at the time. A Google search found a PDF for me in less than a minute. I’ve said it before: I love the Internet.
To me, though, nothing replaces the feeling of holding a book. I could never advocate using a device over a paperback. But the truth is: enough people are carrying around a phone or using a computer that these titles could be quite useful. It’s remarkable how much of the world of literature can be found instantly in the comfort of your own home. These no-cost options certainly offset the cost of a device and might justify the purchase.
At its best, the Internet can be put to use as an incredible archive. As a repository for information, there is almost no limit to the amount of content that can be found. And public domain means, literally, owned and shared by the public. So, if you haven’t yet gotten around to the complete works of William Shakespeare, you technically already own them, and they’re already stored for you online.
This is fascinating because it largely takes away the excuse to not be educated in classical humanities. For no monetary cost and no more effort than the click of a button, one can easily find something rewarding to read and enjoy. A person has a right to read whatever he or she wants, and the options are easily presented and seemingly endless. I know it puts my To Read list in a pretty bad shape.
As more and more books are released every year, it is easy for classics to become buried in the past. Furthermore, if young people read less, they become painfully lacking in knowledge on classic literature or philosophy that forms that background of much of today’s media. Missing out on literature that is “too old” means missing out on allusions that are worth knowing and stories that are worth hearing. One way to combat this: exploring free archives of such writings.
In today’s Internet culture, there is certainly no shortage of free access to information. Although the means for receiving the information are sometimes questionably legal, many of these no-cost resources can be found through legal means as well. A quick search on Amazon’s Kindle store reveals hundreds of classics--from Ulysses to Les Misérables--for absolutely free. But this is not limited to just old titles; hundreds of recent releases, both fiction and nonfiction, are also available for immediate download. These are available to anyone with the Amazon app, not even requiring the Kindle itself.
Another legal example, Project Gutenberg (presumably named after the inventor of the printing press) is one of the oldest and largest digital collections on the Internet, amassing over 48,000 titles. With this many options, a dedicated reader could spend their entire lives getting caught up. Again, as these books are totally free, it makes the option to pay $13.99 for the same book in a Barnes & Noble seem absurd.
There may be no such thing as a free lunch, but there is certainly free literature. These are just two of the options one has to pick some up; there are many other possibilities as well. If it seems too easy to find, it’s because it really is that easy. Once, I wanted to read this old journal article on a subject I was into at the time. A Google search found a PDF for me in less than a minute. I’ve said it before: I love the Internet.
To me, though, nothing replaces the feeling of holding a book. I could never advocate using a device over a paperback. But the truth is: enough people are carrying around a phone or using a computer that these titles could be quite useful. It’s remarkable how much of the world of literature can be found instantly in the comfort of your own home. These no-cost options certainly offset the cost of a device and might justify the purchase.
At its best, the Internet can be put to use as an incredible archive. As a repository for information, there is almost no limit to the amount of content that can be found. And public domain means, literally, owned and shared by the public. So, if you haven’t yet gotten around to the complete works of William Shakespeare, you technically already own them, and they’re already stored for you online.
This is fascinating because it largely takes away the excuse to not be educated in classical humanities. For no monetary cost and no more effort than the click of a button, one can easily find something rewarding to read and enjoy. A person has a right to read whatever he or she wants, and the options are easily presented and seemingly endless. I know it puts my To Read list in a pretty bad shape.
Thursday, February 12, 2015
Classic Terror, B-Movie or Otherwise
I truly believe that someone’s first experience with a piece of art is prone to become that person’s favorite. Of course, this is a purely experiential observation; however I have noticed that it has happened to me on more than one occasion. And it makes sense: if you enjoy your first brush with a piece of entertainment, every time after will be compared to that first time. I imagine I am not alone and that many people feel the same way about these first impressions, whether it be with film, music, or any other art form. This theory certainly applies for my foray into the genre of B-movie horror.
I unequivocally love the film called Scarecrow Gone Wild. But my love for this film goes much deeper. I’ve seen Pulp Fiction and The Godfather more times than I can count, and every time I watch them, I pick up new evidence of why these films are so brilliant. But I have little doubt that I have watched Scarecrow Gone Wild more times. You read that right: I cannot think of a single film I have seen more in my life than Scarecrow Gone Wild. I watch it multiple times a year, and I have probably seen the special features more than I have seen most films.
I first watched the film when it was released (straight to on-demand, if you can imagine) with a good friend in 2004. At the time, I thought it was just a bad movie with a funny title. I had no idea that I would be embarking on a lifelong journey with the film that would haunt me for a decade (figuratively, certainly not literally, as the film is not scary in the least). My friend and I were at the perfect age to appreciate the blatant humor of such gags as throwing a bottle of gasoline at an undergrad from a moving vehicle. We were also excited to point out the gentleman out for a jog on a beach who is clearly not associated with the filmmaking at all (and probably didn’t sign a release agreement). Our young minds were not, however, prepared to notice the subtleties of messages like the tragedies of hazing. These kind of qualities become evident after years of dissecting the film.
For a while, this was just a private enjoyment, shared between only the two of us. We might have been only a very limited group that saw this film originally. I’m not sure if anyone else watched the movie unless they were fans of the first two parts of the trilogy. Right, it should be mentioned that this is the third in a series, but take it from me, the first two are not worth the effort. There is a reason the Gone Wild is sold as a standalone--to differentiate itself from its predecessors. At any rate, we must have been part of a small audience to witness this piece of artwork at its inception. They say only a few thousand people bought the first Velvet Underground album, but all of them formed a band. Such is the kind of influence of Scarecrow Gone Wild.
It is difficult to assess exactly what it is the value of the film without going into the specifics of what make the film great. Despite the natural “good versus evil” theme that develops throughout, it is unclear which side emerges victorious. By the end, the viewer wonders whether or not evil is truly extinguished. With the losses sustained, the cost of attempting to end the terror of the scarecrow is almost too great. Perhaps the deepest, most unsettling question: is the scarecrow just plain evil, or is it the more complex embodiment of the pain inflicted by the hateful undergrads? These questions are left to the interpretation of the viewer.
Fortunately, the action is not distracted by a cast of star actors. While talented, the intrepid college students are played by several young, yet-to-be-discovered thespians. Since this group is not dominated by a standout actor, it allows for the realism of the scene to become evident. The film is anchored, however, by the acting talents of the World Wrestling Federation’s own “World’s Most Dangerous Man,” Ken Shamrock. His classic portrayal of coach and gym teacher is engaging and provocative. The former wrestler displays every ounce of his expertise for both acting and fighting.
Halloween may be a long time away, but some horror movies are worth watching throughout the year. And just because it’s spring, there is no reason why you could not stand a little scarecrow in your life. Perhaps you can take advantage of this unique weekend of Friday the 13th and Valentine’s Day for a two-night double feature. To be sure, horror movies are always exciting and you can always pick up new things from watching them. B-movie horror is no different. A surreal mixture of emotion, from humor to tragedy, drama to terror, Scarecrow Gone Wild has just a bit of everything. You owe it to yourself to see this picture. That way, when it is filed away by the National Film Registry, you can say you saw it first.
For a while, this was just a private enjoyment, shared between only the two of us. We might have been only a very limited group that saw this film originally. I’m not sure if anyone else watched the movie unless they were fans of the first two parts of the trilogy. Right, it should be mentioned that this is the third in a series, but take it from me, the first two are not worth the effort. There is a reason the Gone Wild is sold as a standalone--to differentiate itself from its predecessors. At any rate, we must have been part of a small audience to witness this piece of artwork at its inception. They say only a few thousand people bought the first Velvet Underground album, but all of them formed a band. Such is the kind of influence of Scarecrow Gone Wild.
It is difficult to assess exactly what it is the value of the film without going into the specifics of what make the film great. Despite the natural “good versus evil” theme that develops throughout, it is unclear which side emerges victorious. By the end, the viewer wonders whether or not evil is truly extinguished. With the losses sustained, the cost of attempting to end the terror of the scarecrow is almost too great. Perhaps the deepest, most unsettling question: is the scarecrow just plain evil, or is it the more complex embodiment of the pain inflicted by the hateful undergrads? These questions are left to the interpretation of the viewer.
Fortunately, the action is not distracted by a cast of star actors. While talented, the intrepid college students are played by several young, yet-to-be-discovered thespians. Since this group is not dominated by a standout actor, it allows for the realism of the scene to become evident. The film is anchored, however, by the acting talents of the World Wrestling Federation’s own “World’s Most Dangerous Man,” Ken Shamrock. His classic portrayal of coach and gym teacher is engaging and provocative. The former wrestler displays every ounce of his expertise for both acting and fighting.
Halloween may be a long time away, but some horror movies are worth watching throughout the year. And just because it’s spring, there is no reason why you could not stand a little scarecrow in your life. Perhaps you can take advantage of this unique weekend of Friday the 13th and Valentine’s Day for a two-night double feature. To be sure, horror movies are always exciting and you can always pick up new things from watching them. B-movie horror is no different. A surreal mixture of emotion, from humor to tragedy, drama to terror, Scarecrow Gone Wild has just a bit of everything. You owe it to yourself to see this picture. That way, when it is filed away by the National Film Registry, you can say you saw it first.
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