The term, "walking simulator," does a disservice to most games. Okay, the majority of such a game is spent walking around, interacting with, and discovering facets about surroundings. It is not a "game" in the traditional sense of challenging puzzle solving or action-based levels. Such games are experiences which tell a story through interactions with the environment. Think of it like a book with more to do than simply turn pages. The term, "walking simulator," is reductive. It may be an accurate description, but it should not be a derisive one. That said, What Remains of Edith Finch is a walking simulator. It is also one of the finest examples of storytelling I have encountered this year--in any art form.
I should be up front: the developer of this game did something very nice for me. They exchanged a digital Steam code on my ancient PC for a shiny new code for the Xbox One version. It does not affect my opinion of the actual game, but it should be mentioned. Regardless, please note: the developers are pretty cool.
The story is told in a dozen or so short vignettes over the span of two hours. The short time frame, however, does not deter from the overall narrative. It is a collection of fascinating stories--some which are better than others--all told in a sitting or two. Each chapter follows events or moments in the lives of individual members of the Finch family. The theme is macabre (I mean, death is constantly encompassing) but not necessarily horrifying. And honestly, to say anymore about the experience would be a detriment.
When I say some of the stories are better than others, each episode takes a different approach. They all follow a different character, take place in another wing of the house, and utilize a new gameplay mechanic. Will all of these variations, some do fall short. Some characters are less interesting than others, or the new mechanic does not feel quite right. The beauty of the game’s format, however, eases from one story to the next so a weaker one does not linger. On the other hand, the stories are diverse and inventive, so they feel fresh. The highlights are very high.
The events spread throughout the brilliant set piece that is the Finch family house. A massive, sprawling structure complete with secret corridors and hideaways, simply exploring the house is a marvelous experience. For the couple hours spent in the house, the player begins to feel like another inhabitant. The house feels handcrafted yet bolted together, like a jigsaw puzzle. In reality, it would be a desirable place to explore.
Suffice to say, What Remains of Edith Finch is well worth the time. It is the type of game anyone could enjoy, from experienced players to those who have never before used the machine. The actual gameplay is never too difficult to bar someone from enjoying it. At two hours long, the game is the length of a tight movie. It tells an impactful story in about a dozen vignettes. After confronting the game’s conclusion, and after a brief chill runs down your spine, you will witness video games as storytelling at its very best.
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